1/10/2023 0 Comments Immersive sound compendium![]() ![]() ![]() I am pretty confident when I say that this is probably the biggest individual audio mod on the Nexus in terms of the scope of what it’s doing. Examples: Dagi-Raht Race, Half Dragon Race, The Uchiha Clan. You do not require any hand-made compatibility patches for this kind of mod. The Reqtificator can automatically forward such visual changes. If youve got a few hours, you can read through the patch notes. The patch is designed to be as compatible as possible with other mods. Ultimately this is also a significant boon to how the entire gameplay feels as there is simply more appropriate feedback for the actions in the world. Examples: Bijin Warmaidens, Ethereal Elven Overhaul, Windsong Immersive Character Overhaul. This mod is a compendium of hundreds of fixes for bugs, text, objects, items, quests, and gameplay elements assembled by prolific modder Arthmoor. The goal is to have all of these small disparate elements add up and provide a more varied, dynamic and reactive audio experience. ISC is a general, sweeping, and kind of scattershot sound overhaul, like Audio Overhaul. Powerful high level shock spells now send thundering reflections across the vast outdoor distances, while remaining more confined if cast indoors. Immersive Sounds - Compendium, and other sound mods - order 478. 2,171,059 posts Immersive Sounds - Compendium A dramatic and extensively customizable overhaul of Skyrim's sound. ![]() A swing from a greatsword being parried by a 1-handed axe now reflects the elements of both weapons clashing and not just a nondescript generic parry sound. Immersive sound compendium aims to diversify the sounds of drawing weapons, magical spells, bodies hitting grass vs bodies hitting stone or wooden floors, differentiating footsteps of people wearing light armor, heavy armor, or no armor, and lots of other stuff. Picking up items will much more consistently provide appropriate audio feedback for what kind of item you are looting. The wilderness will have insects buzzing, and wolves howling, etc. Moving around now always reflects the type of armor you are wearing. No longer will creatures like wolves, draugr, etc cycle between a small repetitive pool of 4 or so universal footstep sounds no matter what surface they traverse. No longer will you hear the same generic thud when an NPC or creature dies and falls to the ground. A great deal of effort has gone into expanding the audio for elements that I consider part of the core gameplay experience. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. To remedy this, literally thousands of new individual sounds have been created for the game. The vanilla sound design is in pretty dire straits, and my educated guess for this is that it was largely hamstrung by being primarily developed for aging console hardware, and thus sacrificed ambition for sound to instead prioritize those resources for other things like better visuals. Rather, the aim of ISC is to greatly expand the functionality and scope of the audio in Skyrim. First off, you should know that this mod is much more than merely just replacing existing sound files in the game with different ones. ![]()
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